GPU Emulation EngineerApply now
Test Our Limits. Your Limits.
Every day the world invents something new to put our chips to the test. You can do the same. Because verification at Arm goes way, way beyond debugging – it’s solving the novel problems behind tech that barely exists yet. It’s working at the bleeding edge of machine learning, simulation software, model checking and hardware prototyping systems. It’s thinking the unthinkable and being sure we’re ready for it.
Work At The Very Edge
At Arm, you’re in a position to influence 95% of the world’s connected devices and all of their applications. Healthcare, infrastructure, virtual reality… you’ll affect hundreds, if not thousands of industries worldwide, racing towards new milestones in human endeavour.
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The GPU Engineering Division require an experienced and highly motivated emulation engineer to join a fast growing team and verify our next generation of pioneering GPUs. You will play a key role in the emulation team – with hands-on project work, enhancing existing flows, crafting and deploying new emulation flows and methodologies. Please do not hesitate to apply if you have any of the experience listed below.
About the team
Working in our main office, located in Cambridge within a team that spans three sites across Europe. The team includes design, verification and modelling engineers working on the next gen graphics processors. Given the span of the team, there may be opportunity for travel to other sites during your work.
About GPU Engineering
GPU Engineering produces media processing hardware and software products for mobile and embedded devices. Our Mali™ Graphics Processor is the world’s #1 shipping GPU!
Now we are entering into a new growth phase to provide new technologies and products for new and existing markets and are looking for not just hardworking people but those that are inquisitive to join the team.
We work with the globe’s best companies, making world-leading products based on our IP alongside the best engineers in the world and are a distributed team working across numerous sites and cultures. Your ideas will make a difference and you will have the opportunity to lead, challenge the status quo and ultimately change the world of media processing.
Please have a look at the following video to see what it's like to work in GPU team: https://youtu.be/F4tNBNBgYEY
The role covers development and deployment of emulation methodologies as well as direct hands-on test bench development. Your responsibilities will be:
- Do emulation compile and bring up GPU with functional tests
- Run various benchmark frames and capture GPU PPA matrices
- Expected to investigate and script new verification CI flows and optimise existing flows
- You will be required to have an overview understanding of the GPU HW and it's features per project, ensuring we deliver a high quality product.
- Debug sophisticated GPU IP using loggers, scripts and waveforms
- Investigating areas of emulation methodology improvements and deploying within the group and owning/maintaining it
What skills, experience and qualifications do I need?
Encouraged to have a proven record with minimum 3-5 years on emulation. Be comfortable using System Verilog and C to modify codebase. Be familiar with the tools and processes for developing test benches which can run on Simulators, Emulators and FPGAs. You should be capable of developing emulation flows to the best use of EDA tools.
- Strong experience of working with Palladium, Strato or Zebu Emulators and bringing up and debugging complex IP or SoC designs.
- Strong experience with Python, C and System Verilog
- Experience of architecting and implementing functional verification environments for complex IP or SoC.
- Experience developing re-usable and scalable code.
- Excellent UNIX scripting skills and use Makefiles – being able to develop scripting to support new flows.
- Experience on how to setup and run Jenkins Pipelines.
- Commit to tackle multifaceted and sophisticated technical challenges.
- Strong communication skills and passionate to work well as part of a team as well as experience working and communicating with remote design centers.
- Must be able to work delivering to internal customers, collaborating with multiple team members to provide the technically best solution.
- A person interested in crossing the HW & SW domains of GPU development.
- Knowledge of SystemVerilog DPI or Emulator Transactor technologies
- Linux Embedded Systems knowledge
- Knowledge or understanding of graphics principles.
- Ability to build Android or Linux systems and comfortable working in a Linux shell environment
- Experience with formal properties or verification.
- Willingness to travel to Arm sites within Europe
Arm is an equal opportunity employer, committed to providing an environment of mutual respect where equal opportunities are available to all applicants and colleagues. We are a diverse organization of dedicated and innovative individuals, and don’t discriminate on the basis of any characteristic.
Life At Arm
Life in the office doesn't get any better. Especially when those offices are as sleek as ours. And the people are as creative and intuitive. Combine that with our popular ‘we, not I' mindset and you enjoy the kind of teamwork and togetherness rarely found elsewhere. We share so much in common, not least the same passion for progress, but we also welcome each other's diversity. Because, ultimately, we love to inspire and be inspired every day.